Effects · Step
Open the sign editor
Open the sign editing screen on a sign for a player, so they can type a message on it.
m.fx.open_sign
In a flow
“When a player right-clicks a sign → Open the sign editor on the front.”
When a player right-clicks a sign → Open the sign editor on the front.
What it does
Open the sign editing screen on a sign for a player, so they can type a message on it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: open the sign editing screen on a sign for a player, so they can type a message on it.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
The player who gets the sign editor.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Sign Location
-
Where the sign is: wire a location in, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.