Logic · Step
Cancel entity break door
Stops this from happening, as if it never did: an Entity breaks a door. Only in a flow that starts when an Entity breaks a door, before any Wait.
m.on.entity_break_door.cancel
In a flow
“When an Entity breaks a door → If something → Cancel entity break door”
When an Entity breaks a door → If something → Cancel entity break door
What it does
Stops this from happening, as if it never did: an Entity breaks a door. Only in a flow that starts when an Entity breaks a door, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: an Entity breaks a door. Only in a flow that starts when an Entity breaks a door, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.