Logic · Step
Cancel: something is knocked back
Stops this from happening, as if it never did: something is knocked back. Only in a flow that starts when something is knocked back, before any Wait.
m.on.entity_knockback_by_entity.cancel
In a flow
“When something is knocked back → If something → Cancel: something is knocked back”
When something is knocked back → If something → Cancel: something is knocked back
What it does
Stops this from happening, as if it never did: something is knocked back. Only in a flow that starts when something is knocked back, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: something is knocked back. Only in a flow that starts when something is knocked back, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.