Effects · Step
Play a hurt animation
Make a living thing flinch and flash red without taking any damage.
m.fx.hurt_animation
In a flow
“When a player punches a dummy → Play a hurt animation.”
When a player punches a dummy → Play a hurt animation.
What it does
Make a living thing flinch and flash red without taking any damage. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: make a living thing flinch and flash red without taking any damage.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The creature that flinches.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- From Number
-
Which way the hit came from, as a compass turn. 0 hits from the front.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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