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Effects · Step

Play a hurt animation

Make a living thing flinch and flash red without taking any damage.

Basic plan m.fx.hurt_animation

In a flow

“When a player punches a dummy → Play a hurt animation.”

When a player punches a dummy → Play a hurt animation.

What it does

Make a living thing flinch and flash red without taking any damage. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: make a living thing flinch and flash red without taking any damage.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The creature that flinches.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

From Number

Which way the hit came from, as a compass turn. 0 hits from the front.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

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Often next

Related in Effects

Wires and sockets · Data values · Plans