Commands · Value
Cooldown left
How long a player has left on a named cooldown, in seconds and in words like 1m 30s.
m.cmd.cooldown_left
In a flow
“When a player uses /kit → Cooldown left of kit → Answer: ready in {node.cd.text}.”
When a player uses /kit → Cooldown left of kit → Answer: ready in {node.cd.text}.
What it does
How long a player has left on a named cooldown, in seconds and in words like 1m 30s. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Commands in the palette.
When to use it
Use it when the flow needs to: how long a player has left on a named cooldown, in seconds and in words like 1m 30s.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Cooldown Text
-
Which cooldown, like daily or kit. Each name keeps its own time per player. Letters, numbers, - and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses command.
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Values it gives
- Seconds left Number
-
Whole seconds left, 0 when it is over. e.g. 42
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Time left Text
-
The time left to read, like 1m 30s. e.g. 1m 30s
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- On cooldown Yes / no
-
True while time is left. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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