Entities & mobs · Step
Creaking: deactivate
Makes the creaking deactivate straight away. Paper: Deactivates the creaking, clearing its current attack target and marking it as inactive.
m.mob.creaking.do_deactivate
In a flow
“When a player right-clicks an entity → Creaking: deactivate → Answer Done!”
When a player right-clicks an entity → Creaking: deactivate → Answer Done!
What it does
Makes the creaking deactivate straight away. Paper: Deactivates the creaking, clearing its current attack target and marking it as inactive. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: makes the creaking deactivate straight away. Paper: Deactivates the creaking, clearing its current attack target and marking it as inactive.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The creaking: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.