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Chat & text · Value

Last chat message

The last public chat message a player sent that went out, after the word filter. Has message says whether they sent one.

Basic plan m.chat.last_message

In a flow

“When a player uses a command → Last chat message of Steve → Answer: Steve said {node.l.text}.”

When a player uses a command → Last chat message of Steve → Answer: Steve said {node.l.text}.

What it does

The last public chat message a player sent that went out, after the word filter. Has message says whether they sent one. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Chat & text in the palette.

When to use it

Use it when the flow needs to: the last public chat message a player sent that went out, after the word filter. Has message says whether they sent one.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Text Text

The message, as plain text. e.g. hello there

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Has message Yes / no

True when they sent one. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans