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Entities & mobs · Step

Set arrow-type lifetime ticks

Changes the arrow-type's lifetime ticks to a whole number you pick. Paper: the amount of ticks this arrow has been alive in the world This is used to determine when the arrow should be automatically despawned.

Basic plan m.mob.abstract_arrow.set_lifetime_ticks

In a flow

“When a player right-clicks an entity → Set arrow-type lifetime ticks: 1 → Answer Done!”

When a player right-clicks an entity → Set arrow-type lifetime ticks: 1 → Answer Done!

What it does

Changes the arrow-type's lifetime ticks to a whole number you pick. Paper: the amount of ticks this arrow has been alive in the world This is used to determine when the arrow should be automatically despawned. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: changes the arrow-type's lifetime ticks to a whole number you pick. Paper: the amount of ticks this arrow has been alive in the world This is used to determine when the arrow should be automatically despawned.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The arrow-type: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Lifetime ticks Number

The arrow-type's new lifetime ticks.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans