Starts when · Starts a flow
When a block gives experience
Starts when breaking a block would give experience points, like coal, lapis or a spawner.
m.on.block_exp
In a flow
“When a block gives experience, the steps wired after it run.”
When block exp → Broadcast {trigger.exp_to_drop}
What it does
Starts when breaking a block would give experience points, like coal, lapis or a spawner. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a block gives experience.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Block Block
-
The block of the block exp. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Exp to drop Number
-
The exp to drop of the block exp. e.g. 1
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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