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Starts when · Starts a flow

When a block gives experience

Starts when breaking a block would give experience points, like coal, lapis or a spawner.

Basic plan m.on.block_exp

In a flow

“When a block gives experience, the steps wired after it run.”

When block exp → Broadcast {trigger.exp_to_drop}

What it does

Starts when breaking a block would give experience points, like coal, lapis or a spawner. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a block gives experience.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Block Block

The block of the block exp. e.g. Stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Exp to drop Number

The exp to drop of the block exp. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans