Logic · Step
Entity attempt smash attack: set result
Changes the entity attempt smash attack's result before the server goes on with it. Paper: Configures a new result for this event. Only before any Wait.
m.on.entity_attempt_smash_attack.set_result
In a flow
“When a mob tries a mace smash → Entity attempt smash attack: set result → Done”
When a mob tries a mace smash → Entity attempt smash attack: set result → Done
What it does
Changes the entity attempt smash attack's result before the server goes on with it. Paper: Configures a new result for this event. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the entity attempt smash attack's result before the server goes on with it. Paper: Configures a new result for this event. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.