Entities & mobs · Step
Spawn in front of a player
Spawn a mob a few blocks in front of a player, turned to face them. Counts toward the 50 spawns a run.
m.entity.spawn_ahead
In a flow
“When a player uses a command → Spawn in front of a player: minecraft:zombie, 3 blocks.”
When a player uses a command → Spawn in front of a player: minecraft:zombie, 3 blocks.
What it does
Spawn a mob a few blocks in front of a player, turned to face them. Counts toward the 50 spawns a run. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: spawn a mob a few blocks in front of a player, turned to face them. Counts toward the 50 spawns a run.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
The player to spawn it in front of.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Distance Number
-
How many blocks in front of them.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 3.
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- Name Text
-
A name shown over its head. Empty for none. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
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Values it gives
- Entity Entity
-
What spawned. Wire it into any Entity pin. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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