Chat & text · Check
Is muted
Check if a player is muted at the moment. A timed mute that has run out counts as not muted.
m.chat.is_muted
In a flow
“When a player uses a command → If Is muted → Answer: You can't do that while muted.”
When a player uses a command → If Is muted → Answer: You can't do that while muted.
What it does
Check if a player is muted at the moment. A timed mute that has run out counts as not muted. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Chat & text in the palette.
When to use it
Use it when the flow needs to: check if a player is muted at the moment. A timed mute that has run out counts as not muted.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.