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World & blocks · Check

Block holds items

Whether the block at a location is something that stores items, like a chest, barrel, hopper or furnace.

Basic plan m.world.is_container

In a flow

“When a player right-clicks → If Block holds items → Show what is inside.”

When a player right-clicks → If Block holds items → Show what is inside.

What it does

Whether the block at a location is something that stores items, like a chest, barrel, hopper or furnace. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: whether the block at a location is something that stores items, like a chest, barrel, hopper or furnace.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Container Location

Where: wire a location in, or type world x y z. It must be a container like a chest, barrel or hopper.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in World & blocks

Wires and sockets · Data values · Plans