Items & inventories · Check
Armour piece is
Whether the item in one armour slot is of a type, like a diamond helmet.
m.inv.armor_is
In a flow
“When a player is hurt → If Armour piece is helmet minecraft:netherite_helmet → Cancel the damage.”
When a player is hurt → If Armour piece is helmet minecraft:netherite_helmet → Cancel the damage.
What it does
Whether the item in one armour slot is of a type, like a diamond helmet. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: whether the item in one armour slot is of a type, like a diamond helmet.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.