World & blocks · Value
Block next to
The block some steps away from a location on one side: above, below or along a compass direction.
m.world.block_next_to
In a flow
“When a player moves to another block → Block next to Player location, down 1 → If it is air.”
When a player moves to another block → Block next to Player location, down 1 → If it is air.
What it does
The block some steps away from a location on one side: above, below or along a compass direction. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 4 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: the block some steps away from a location on one side: above, below or along a compass direction.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- From Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Blocks away Number
-
How many blocks along that side, from 1 to 64.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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Values it gives
- Type Text
-
That block's type, like minecraft:dirt. e.g. minecraft:dirt
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Block Block
-
The block itself. e.g. Dirt
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Location Location
-
Where it is. e.g. world 0 63 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is air Yes / no
-
True when nothing is there. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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