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World & blocks · Value

Block next to

The block some steps away from a location on one side: above, below or along a compass direction.

Basic plan m.world.block_next_to

In a flow

“When a player moves to another block → Block next to Player location, down 1 → If it is air.”

When a player moves to another block → Block next to Player location, down 1 → If it is air.

What it does

The block some steps away from a location on one side: above, below or along a compass direction. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 4 values later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: the block some steps away from a location on one side: above, below or along a compass direction.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

From Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Blocks away Number

How many blocks along that side, from 1 to 64.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

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Values it gives

Type Text

That block's type, like minecraft:dirt. e.g. minecraft:dirt

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Block Block

The block itself. e.g. Dirt

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Location Location

Where it is. e.g. world 0 63 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Is air Yes / no

True when nothing is there. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans