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Menus · Check

Menu is locked

Whether a player's open menu is ignoring clicks.

Basic plan m.menu.is_locked

In a flow

“When a player uses a command → If Menu is locked → Answer: One moment please.”

When a player uses a command → If Menu is locked → Answer: One moment please.

What it does

Whether a player's open menu is ignoring clicks. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: whether a player's open menu is ignoring clicks.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Menus

Wires and sockets · Data values · Plans