Menus · Check
Menu is locked
Whether a player's open menu is ignoring clicks.
m.menu.is_locked
In a flow
“When a player uses a command → If Menu is locked → Answer: One moment please.”
When a player uses a command → If Menu is locked → Answer: One moment please.
What it does
Whether a player's open menu is ignoring clicks. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: whether a player's open menu is ignoring clicks.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.