Server & admin · Step
Kick everyone
Disconnect every player with a reason, except operators or a permission if you keep them. They can rejoin.
m.server.kick_all
In a flow
“When an admin uses /closing → Kick everyone: Back in five minutes.”
When an admin uses /closing → Kick everyone: Back in five minutes.
What it does
Disconnect every player with a reason, except operators or a permission if you keep them. They can rejoin. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Server & admin in the palette.
When to use it
Use it when the flow changes the server itself: disconnect every player with a reason, except operators or a permission if you keep them. They can rejoin.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Reason Text
-
What they see on the disconnect screen. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses The server is closing for a moment..
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Keep operators Yes / no
-
Leave operators on the server.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more
- Keep permission Text
-
Also leave players with this permission node on, like staff.keep. Empty keeps none.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
Values it gives
- Kicked Number
-
How many players were kicked. e.g. 3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more