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Saved data · Value

Saved list length

How many entries a saved list holds. A key with nothing saved counts as an empty list.

Basic plan m.state.list_length

In a flow

“When a player uses a command → Answer: You have visited {node.n.count} places.”

When a player uses a command → Answer: You have visited {node.n.count} places.

What it does

How many entries a saved list holds. A key with nothing saved counts as an empty list. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Saved data in the palette.

When to use it

Use it when the flow needs to: how many entries a saved list holds. A key with nothing saved counts as an empty list.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Whose: the player (for player, item and menu). Leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Entity Entity

Which entity, for entity. Wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Block Location

Which block, for block: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Count Number

How many entries. e.g. 3

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

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Wires and sockets · Data values · Plans