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Entities & mobs · Step

Remove a tag

Take a tag off an entity (a player too).

Basic plan m.entity.remove_tag

In a flow

“When a boss fight ends → Remove a tag: boss.”

When a boss fight ends → Remove a tag: boss.

What it does

Take a tag off an entity (a player too). It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: take a tag off an entity (a player too).

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Tag Text

A short word to mark it with, like boss or arena_mob.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses boss.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans