Entities & mobs · Step
Remove a tag
Take a tag off an entity (a player too).
m.entity.remove_tag
In a flow
“When a boss fight ends → Remove a tag: boss.”
When a boss fight ends → Remove a tag: boss.
What it does
Take a tag off an entity (a player too). It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: take a tag off an entity (a player too).
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Tag Text
-
A short word to mark it with, like boss or arena_mob.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses boss.
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