Logic · Step
Cancel: a horse jumps
Stops this from happening, as if it never did: a horse jumps. Only in a flow that starts when a horse jumps, before any Wait.
Basic plan
m.on.horse_jump.cancel
In a flow
“When a horse jumps → If something → Cancel: a horse jumps”
When a horse jumps → If something → Cancel: a horse jumps
What it does
Stops this from happening, as if it never did: a horse jumps. Only in a flow that starts when a horse jumps, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a horse jumps. Only in a flow that starts when a horse jumps, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.