Effects · Step
Make a creature swing an arm
Make a living thing swing its main or off hand, as if it hit something.
m.fx.swing_arm
In a flow
“When a player right-clicks an NPC → Make a creature swing an arm.”
When a player right-clicks an NPC → Make a creature swing an arm.
What it does
Make a living thing swing its main or off hand, as if it hit something. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: make a living thing swing its main or off hand, as if it hit something.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The creature that swings.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.