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Entities & mobs · Step

Set witch potion use time left

Changes the witch's potion use time left to a whole number you pick. Paper: time remaining (in ticks) that the Witch is drinking a potion.

Basic plan m.mob.witch.set_potion_use_time_left

In a flow

“When a player right-clicks an entity → Set witch potion use time left: 1 → Answer Done!”

When a player right-clicks an entity → Set witch potion use time left: 1 → Answer Done!

What it does

Changes the witch's potion use time left to a whole number you pick. Paper: time remaining (in ticks) that the Witch is drinking a potion. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: changes the witch's potion use time left to a whole number you pick. Paper: time remaining (in ticks) that the Witch is drinking a potion.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The witch: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Potion use time left Number

The witch's new potion use time left.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

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Often next

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Wires and sockets · Data values · Plans