Entities & mobs · Step
Set witch potion use time left
Changes the witch's potion use time left to a whole number you pick. Paper: time remaining (in ticks) that the Witch is drinking a potion.
m.mob.witch.set_potion_use_time_left
In a flow
“When a player right-clicks an entity → Set witch potion use time left: 1 → Answer Done!”
When a player right-clicks an entity → Set witch potion use time left: 1 → Answer Done!
What it does
Changes the witch's potion use time left to a whole number you pick. Paper: time remaining (in ticks) that the Witch is drinking a potion. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: changes the witch's potion use time left to a whole number you pick. Paper: time remaining (in ticks) that the Witch is drinking a potion.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The witch: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Potion use time left Number
-
The witch's new potion use time left.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more