Elementium Sign in
Contents

Items & inventories · Value

Make an armor

Makes an armor to fill in: wire it into the armor settings below, then into Give an item.

Basic plan m.meta.armor.make

In a flow

“When a player types /kit → Make an armor → Give the item”

When a player types /kit → Make an armor → Give the item

What it does

Makes an armor to fill in: wire it into the armor settings below, then into Give an item. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: makes an armor to fill in: wire it into the armor settings below, then into Give an item.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Amount Number

How many, from 1 to 64.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Values it gives

Item Item

The new armor, ready for its armor settings. Wire it into Give an item. e.g. 1× Armor

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Related in Items & inventories

Wires and sockets · Data values · Plans