Entities & mobs · Step
Spawn an oak chest boat
Spawns an oak chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
m.spawn.oak_chest_boat
In a flow
“When a player types /boss → Spawn an oak chest boat at world 0 64 0 → Answer It's here!”
When a player types /boss → Spawn an oak chest boat at world 0 64 0 → Answer It's here!
What it does
Spawns an oak chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: spawns an oak chest boat where you say, with its own settings ready to fill in. Empty settings keep the usual values.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where it appears: wire a location in, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Entity Entity
-
The oak chest boat it spawned. Wire it into any Entity pin. e.g. Oak Chest Boat
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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