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Menus · Step

Remove a carry value

Take one carry value off a player's open menu.

Basic plan m.menu.carry_remove

In a flow

“When a player clicks a menu slot → Remove a carry value price.”

When a player clicks a menu slot → Remove a carry value price.

What it does

Take one carry value off a player's open menu. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: take one carry value off a player's open menu.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Name Text

Which carry value, like price.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses price.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Menus

Wires and sockets · Data values · Plans