Items & inventories · Check
Is wearing armour
Whether a player wears any piece, all four pieces, or something in one armour slot.
m.inv.has_armor
In a flow
“When a player enters a region → If Is wearing armour: any → Answer: No armour in the arena.”
When a player enters a region → If Is wearing armour: any → Answer: No armour in the arena.
What it does
Whether a player wears any piece, all four pieces, or something in one armour slot. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: whether a player wears any piece, all four pieces, or something in one armour slot.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.