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Items & inventories · Check

Is wearing armour

Whether a player wears any piece, all four pieces, or something in one armour slot.

Basic plan m.inv.has_armor

In a flow

“When a player enters a region → If Is wearing armour: any → Answer: No armour in the arena.”

When a player enters a region → If Is wearing armour: any → Answer: No armour in the arena.

What it does

Whether a player wears any piece, all four pieces, or something in one armour slot. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: whether a player wears any piece, all four pieces, or something in one armour slot.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans