Timers · Value
Server ticks
How many ticks and seconds the server has run, to time things like a parkour run.
m.timer.now
In a flow
“When a player enters a region → Set variable start to Server ticks.”
When a player enters a region → Set variable start to Server ticks.
What it does
How many ticks and seconds the server has run, to time things like a parkour run. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Timers in the palette.
When to use it
Use it when timing matters: how many ticks and seconds the server has run, to time things like a parkour run.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Values it gives
- Ticks Number
-
Ticks since the server started. e.g. 12000
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Seconds Number
-
The same, in seconds. e.g. 600
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more