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Timers · Value

Server ticks

How many ticks and seconds the server has run, to time things like a parkour run.

Basic plan m.timer.now

In a flow

“When a player enters a region → Set variable start to Server ticks.”

When a player enters a region → Set variable start to Server ticks.

What it does

How many ticks and seconds the server has run, to time things like a parkour run. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Timers in the palette.

When to use it

Use it when timing matters: how many ticks and seconds the server has run, to time things like a parkour run.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Values it gives

Ticks Number

Ticks since the server started. e.g. 12000

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Seconds Number

The same, in seconds. e.g. 600

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Timers

Wires and sockets · Data values · Plans