Starts when · Starts a flow
When a player moves to another block
Starts when a player walks onto another block, never for turning their head, so it's cheap.
m.event.player_move
In a flow
“When a player moves to another block, the steps wired after it run.”
When a player moves to another block → If Block below is minecraft:gold_block → Heal them.
What it does
Starts when a player walks onto another block, never for turning their head, so it's cheap. It starts a flow, and gives the steps after it values about what happened. It gives 4 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player moves to another block.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- From Location
-
Where they were. e.g. world 1 64 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- To Location
-
Where they are now. e.g. world 2 64 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Block below Text
-
The type of the block they stand on. e.g. minecraft:grass_block
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more