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Effects · Step

Music note particle

Show a coloured music note floating up. The number decides its colour, from green through blue to red.

Basic plan m.fx.particle_note

In a flow

“When a player uses a jukebox → Music note particle: note 12.”

When a player uses a jukebox → Music note particle: note 12.

What it does

Show a coloured music note floating up. The number decides its colour, from green through blue to red. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: show a coloured music note floating up. The number decides its colour, from green through blue to red.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Note Number

Which colour of note, from 0 to 24.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 12.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Effects

Wires and sockets · Data values · Plans