Entities & mobs · Step
Spawn an armor stand
Spawn an armor stand with the options you pick, the usual base for holograms, statues and displays.
m.entity.spawn_armor_stand
In a flow
“When a player uses a command → Spawn an armor stand with arms and no base plate.”
When a player uses a command → Spawn an armor stand with arms and no base plate.
What it does
Spawn an armor stand with the options you pick, the usual base for holograms, statues and displays. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: spawn an armor stand with the options you pick, the usual base for holograms, statues and displays.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Name Text
-
A name shown over its head. Empty for none. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
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- Small Yes / no
-
A half-size stand.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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- Arms Yes / no
-
Give it arms.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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- Visible Yes / no
-
Off makes it invisible, so only what it holds shows.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
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- Base plate Yes / no
-
The flat stone plate under its feet.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
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- Marker Yes / no
-
A tiny hitbox nobody can click or bump into.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more
Values it gives
- Entity Entity
-
What spawned. Wire it into any Entity pin. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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