Items & inventories · Check
The compass has lodestone
True when the compass has lodestone. Paper: this compass has been paired to a lodestone.
m.meta.compass.has_lodestone
In a flow
“When a player types /kit → If The compass has lodestone → Answer Yes!”
When a player types /kit → If The compass has lodestone → Answer Yes!
What it does
True when the compass has lodestone. Paper: this compass has been paired to a lodestone. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: true when the compass has lodestone. Paper: this compass has been paired to a lodestone.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The compass: wire one in, like Item from Make a compass.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.