World & blocks · Step
Set waterlogged block waterlogged
Turns the waterlogged block's waterlogged on or off. Paper: the value of the 'waterlogged' property.
m.bdata.waterlogged.set_waterlogged
In a flow
“When a player right-clicks → Set waterlogged block waterlogged: on → Answer Done!”
When a player right-clicks → Set waterlogged block waterlogged: on → Answer Done!
What it does
Turns the waterlogged block's waterlogged on or off. Paper: the value of the 'waterlogged' property. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: turns the waterlogged block's waterlogged on or off. Paper: the value of the 'waterlogged' property.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Block Location
-
Where the waterlogged block is: wire a location in, like Location from When a player breaks a block, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Waterlogged Yes / no
-
The waterlogged block's new waterlogged.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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