Starts when · Starts a flow
When a player clicks an NPC
Starts when a player right-clicks one of the NPCs you made. Clicks closer together than the NPC's click cooldown are ignored.
m.event.npc_click
In a flow
“When a player clicks an NPC, the steps wired after it run.”
When a player clicks an NPC → If NPC is guide → Open a menu: Warps.
What it does
Starts when a player right-clicks one of the NPCs you made. Clicks closer together than the NPC's click cooldown are ignored. It starts a flow, and gives the steps after it values about what happened. It gives 4 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player clicks an NPC.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The NPC's body. e.g. Villager
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- NPC Text
-
The name you gave it, like guide. e.g. guide
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more
- Name shown Text
-
The name over its head, empty for none. e.g. Guide
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more