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Entities & mobs · Value

Count nearby

How many entities of a kind are near a location, within some blocks.

Basic plan m.entity.count

In a flow

“Every minute → If Count nearby minecraft:zombie is less than 5 → Spawn an entity.”

Every minute → If Count nearby minecraft:zombie is less than 5 → Spawn an entity.

What it does

How many entities of a kind are near a location, within some blocks. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: how many entities of a kind are near a location, within some blocks.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Near Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Within Number

How far to look, in blocks.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 16.

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Values it gives

Count Number

How many there are. e.g. 3

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans