Effects · Step
Play a sound in a volume group
Play a sound to a player that follows one of their volume sliders (music, voice, ambient and so on).
m.fx.sound_category
In a flow
“When a player joins → Play a sound in a volume group: music.”
When a player joins → Play a sound in a volume group: music.
What it does
Play a sound to a player that follows one of their volume sliders (music, voice, ambient and so on). It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: play a sound to a player that follows one of their volume sliders (music, voice, ambient and so on).
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Volume Number
-
How loud, from 0 to 2. Louder carries further: 1 is about 16 blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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- Pitch Number
-
How high, from 0.5 to 2. 1 is normal.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more