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Effects · Step

Play a sound in a volume group

Play a sound to a player that follows one of their volume sliders (music, voice, ambient and so on).

Basic plan m.fx.sound_category

In a flow

“When a player joins → Play a sound in a volume group: music.”

When a player joins → Play a sound in a volume group: music.

What it does

Play a sound to a player that follows one of their volume sliders (music, voice, ambient and so on). It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: play a sound to a player that follows one of their volume sliders (music, voice, ambient and so on).

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Volume Number

How loud, from 0 to 2. Louder carries further: 1 is about 16 blocks.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Pitch Number

How high, from 0.5 to 2. 1 is normal.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Effects

Wires and sockets · Data values · Plans