Scoreboards & teams · Value
Names with a score
Every name that has a score in an objective, in alphabetical order, and how many.
m.score.entries
In a flow
“When a player uses a command → Names with a score in kills → Answer: {node.e.count} players.”
When a player uses a command → Names with a score in kills → Answer: {node.e.count} players.
What it does
Every name that has a score in an objective, in alphabetical order, and how many. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Scoreboards & teams in the palette.
When to use it
Use it when the flow needs to: every name that has a score in an objective, in alphabetical order, and how many.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Objective Text
-
The objective's name, like kills or coins. Letters, numbers and _ only.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses kills.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
Values it gives
- Names list:text
-
Everyone who has a score. e.g. Alex, Steve
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Count Number
-
How many. e.g. 2
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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