Logic · Step
Cancel: a player picks up an experience
Stops this from happening, as if it never did: a player picks up an experience orb. Only in a flow that starts when a player picks up an experience orb, before any Wait.
m.on.player_pickup_experience.cancel
In a flow
“When a player picks up an experience orb → If something → Cancel: a player picks up an experience ”
When a player picks up an experience orb → If something → Cancel: a player picks up an experience
What it does
Stops this from happening, as if it never did: a player picks up an experience orb. Only in a flow that starts when a player picks up an experience orb, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player picks up an experience orb. Only in a flow that starts when a player picks up an experience orb, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.