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Players · Check

Is swimming

Whether a player is swimming, flat in the water the way a sprint in water makes them.

Basic plan m.player.is_swimming

In a flow

“When a player moves to another block → If Is swimming → Give a potion effect: minecraft:dolphins_grace.”

When a player moves to another block → If Is swimming → Give a potion effect: minecraft:dolphins_grace.

What it does

Whether a player is swimming, flat in the water the way a sprint in water makes them. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.

When to use it

Use it when the flow needs to: whether a player is swimming, flat in the water the way a sprint in water makes them.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans