World & blocks · Step
Drop an experience orb
Drop an orb worth some experience at a location, for players to pick up.
m.world.drop_xp
In a flow
“When a player breaks a block → Drop an experience orb worth 5 at the block.”
When a player breaks a block → Drop an experience orb worth 5 at the block.
What it does
Drop an orb worth some experience at a location, for players to pick up. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: drop an orb worth some experience at a location, for players to pick up.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Experience Number
-
How many experience points the orb is worth.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 20.
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Values it gives
- Orb Entity
-
The orb. Wire it into any Entity pin. e.g. Experience Orb
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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