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World & blocks · Step

Drop an experience orb

Drop an orb worth some experience at a location, for players to pick up.

Basic plan m.world.drop_xp

In a flow

“When a player breaks a block → Drop an experience orb worth 5 at the block.”

When a player breaks a block → Drop an experience orb worth 5 at the block.

What it does

Drop an orb worth some experience at a location, for players to pick up. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: drop an orb worth some experience at a location, for players to pick up.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Experience Number

How many experience points the orb is worth.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 20.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Values it gives

Orb Entity

The orb. Wire it into any Entity pin. e.g. Experience Orb

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Often next

Related in World & blocks

Wires and sockets · Data values · Plans