Logic · Step
Player trade: set reward exp
Changes the player trade's reward exp before the server goes on with it. Only before any Wait.
m.on.player_trade.set_reward_exp
In a flow
“When a player trades with a villager → Player trade: set reward exp → Done”
When a player trades with a villager → Player trade: set reward exp → Done
What it does
Changes the player trade's reward exp before the server goes on with it. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player trade's reward exp before the server goes on with it. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Reward exp Yes / no
-
The player trade's new reward exp.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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