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World & blocks · Check

The lectern block has book

True when the lectern block has book. Paper: the value of the 'has_book' property.

Basic plan m.bdata.lectern.has_book

In a flow

“When a player right-clicks → If The lectern block has book → Answer Yes!”

When a player right-clicks → If The lectern block has book → Answer Yes!

What it does

True when the lectern block has book. Paper: the value of the 'has_book' property. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: true when the lectern block has book. Paper: the value of the 'has_book' property.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Block Location

Where the lectern block is: wire a location in, like Location from When a player breaks a block, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in World & blocks

Wires and sockets · Data values · Plans