Entities & mobs · Step
Push an entity
Add a push to an entity's speed, so it keeps its own motion and gets shoved on top.
m.entity.push
In a flow
“When a player right-clicks an entity → Push an entity up 0.5.”
When a player right-clicks an entity → Push an entity up 0.5.
What it does
Add a push to an entity's speed, so it keeps its own motion and gets shoved on top. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: add a push to an entity's speed, so it keeps its own motion and gets shoved on top.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- East Number
-
Push towards east (+) or west (-), in blocks per tick.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more
- Up Number
-
Push up (+) or down (-). 0.5 is a hop.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.5.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more
- South Number
-
Push towards south (+) or north (-).
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more