Entities & mobs · Step
Make it attack
Make a mob go after a player, as if the player had hit it.
m.entity.target
In a flow
“When a player enters a region → Spawn an entity: minecraft:zombie → Make it attack them.”
When a player enters a region → Spawn an entity: minecraft:zombie → Make it attack them.
What it does
Make a mob go after a player, as if the player had hit it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: make a mob go after a player, as if the player had hit it.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The mob that attacks: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Player Player
-
Who it goes after. Leave unwired for whoever started the flow.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.