World & blocks · Value
What's inside
Every stack in a chest, barrel or other container, in slot order, with how many stacks and items.
m.world.container_contents
In a flow
“When a player right-clicks → What's inside the chest → For each stack, show its name.”
When a player right-clicks → What's inside the chest → For each stack, show its name.
What it does
Every stack in a chest, barrel or other container, in slot order, with how many stacks and items. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 4 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: every stack in a chest, barrel or other container, in slot order, with how many stacks and items.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Container Location
-
Where: wire a location in, or type world x y z. It must be a container like a chest, barrel or hopper.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Stacks list:item_stack
-
Each stack, in slot order. e.g. 3× Diamond, 1× Stone Sword
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Stack count Number
-
How many stacks are in it. e.g. 2
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Items Number
-
How many items are in it, all stacks together. e.g. 4
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is empty Yes / no
-
True when nothing is in it. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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