Logic · Step
Cancel entity enter love mode
Stops this from happening, as if it never did: an entity enters love mode. Only in a flow that starts when an entity enters love mode, before any Wait.
m.on.entity_enter_love_mode.cancel
In a flow
“When an entity enters love mode → If something → Cancel entity enter love mode”
When an entity enters love mode → If something → Cancel entity enter love mode
What it does
Stops this from happening, as if it never did: an entity enters love mode. Only in a flow that starts when an entity enters love mode, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: an entity enters love mode. Only in a flow that starts when an entity enters love mode, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.