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Players · Value

Unique id of a name

The unique id of a player who has joined, found by their name. Found is false if the name is unknown.

Basic plan m.player.uuid_of

In a flow

“When a player uses a command → Unique id of a name {trigger.args} → Save it as data.”

When a player uses a command → Unique id of a name {trigger.args} → Save it as data.

What it does

The unique id of a player who has joined, found by their name. Found is false if the name is unknown. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.

When to use it

Use it when the flow needs to: the unique id of a player who has joined, found by their name. Found is false if the name is unknown.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Name Text

The player's name, online or not, like Alex. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Values it gives

Found Yes / no

True when that name has joined before. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd a forum tagAdd onboarding questionAdd to a counterAlarms that are dueAndAutoMod: Discord's word listsBluesky latest postBoard as emojiand 573 more

Unique id UUID

Their id, the same forever. e.g. 8667ba71-b85a-4004-af54-457a9734eed7

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Often next

Related in Players

Wires and sockets · Data values · Plans