World & blocks · Step
Drop a falling block
Make a block appear in the air and fall, like sand or an anvil.
m.world.falling_block
In a flow
“When a player uses a command → Drop a falling block: minecraft:anvil above Player location.”
When a player uses a command → Drop a falling block: minecraft:anvil above Player location.
What it does
Make a block appear in the air and fall, like sand or an anvil. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: make a block appear in the air and fall, like sand or an anvil.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Drops as an item Yes / no
-
Drop it as an item if it lands where it can't be placed.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
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Values it gives
- Block Entity
-
The falling block. Wire it into any Entity pin. e.g. Falling Block
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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