World & blocks · Step
Set hatchable block hatch
Changes the hatchable block's hatch to a whole number you pick. Paper: the value of the 'hatch' property.
m.bdata.hatchable.set_hatch
In a flow
“When a player right-clicks → Set hatchable block hatch: 1 → Answer Done!”
When a player right-clicks → Set hatchable block hatch: 1 → Answer Done!
What it does
Changes the hatchable block's hatch to a whole number you pick. Paper: the value of the 'hatch' property. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: changes the hatchable block's hatch to a whole number you pick. Paper: the value of the 'hatch' property.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Block Location
-
Where the hatchable block is: wire a location in, like Location from When a player breaks a block, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Hatch Number
-
The hatchable block's new hatch.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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