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Entities & mobs · Step

Set dolphin has fish

Turns the dolphin's has fish on or off. Paper: this dolphin was fed a fish.

Basic plan m.mob.dolphin.set_has_fish

In a flow

“When a player right-clicks an entity → Set dolphin has fish: on → Answer Done!”

When a player right-clicks an entity → Set dolphin has fish: on → Answer Done!

What it does

Turns the dolphin's has fish on or off. Paper: this dolphin was fed a fish. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: turns the dolphin's has fish on or off. Paper: this dolphin was fed a fish.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The dolphin: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Has fish Yes / no

The dolphin's new has fish.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans