World & blocks · Value
Block type facts
What kind of block this is: how hard it is to break, how it burns, whether it falls, and how bright it glows.
m.world.block_facts
In a flow
“When a player uses a command → Block type facts for minecraft:obsidian → Answer: Hardness {node.v.hardness}.”
When a player uses a command → Block type facts for minecraft:obsidian → Answer: Hardness {node.v.hardness}.
What it does
What kind of block this is: how hard it is to break, how it burns, whether it falls, and how bright it glows. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 8 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: what kind of block this is: how hard it is to break, how it burns, whether it falls, and how bright it glows.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Values it gives
- Hardness Number
-
How long it takes to break. Bedrock is -1: it can't break. e.g. 50
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Blast resistance Number
-
How well it stands up to explosions. e.g. 1200
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Solid Yes / no
-
True when you can't walk through it. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Flammable Yes / no
-
True when fire can catch it. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Burns away Yes / no
-
True when fire can destroy it. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Falls Yes / no
-
True when it drops when nothing is under it, like sand. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Interactable Yes / no
-
True when right-clicking it does something, like a chest. e.g. false
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Light Number
-
How bright it glows, from 0 to 15. e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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