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World & blocks · Value

Block type facts

What kind of block this is: how hard it is to break, how it burns, whether it falls, and how bright it glows.

Basic plan m.world.block_facts

In a flow

“When a player uses a command → Block type facts for minecraft:obsidian → Answer: Hardness {node.v.hardness}.”

When a player uses a command → Block type facts for minecraft:obsidian → Answer: Hardness {node.v.hardness}.

What it does

What kind of block this is: how hard it is to break, how it burns, whether it falls, and how bright it glows. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 8 values later steps can use. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: what kind of block this is: how hard it is to break, how it burns, whether it falls, and how bright it glows.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Values it gives

Hardness Number

How long it takes to break. Bedrock is -1: it can't break. e.g. 50

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Blast resistance Number

How well it stands up to explosions. e.g. 1200

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Solid Yes / no

True when you can't walk through it. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Flammable Yes / no

True when fire can catch it. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Burns away Yes / no

True when fire can destroy it. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Falls Yes / no

True when it drops when nothing is under it, like sand. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Interactable Yes / no

True when right-clicking it does something, like a chest. e.g. false

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Light Number

How bright it glows, from 0 to 15. e.g. 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans